After living in sweet suspension, a wee thing called a “deadline” kicked me back into writing reality. My NSI playWRITE independent design phase was rapidly running out of time. And I had a video game to create! (more…)
After living in sweet suspension, a wee thing called a “deadline” kicked me back into writing reality. My NSI playWRITE independent design phase was rapidly running out of time. And I had a video game to create! (more…)